| anstey | vdrama | vr | projects | teaching | resume |
Virtual Reality |
|
CAVE (courtesey EVL) |
I started working in VR when I
enrolled as an MFA student at the Electronic
Visualization Laboratory (EVL) in Chicago in 1995. EVL developed
the
CAVE®, a room-sized, virtual reality theater. In a typical
CAVE configuration, computer generated images are rear-projected
onto the walls and front projected onto the floor. The position
of the user relative to the virtual world is tracked by a number of
sensors. To create the stereo effect the user wears active-shutter
glasses and the graphics system sequentially projects an image for the
right and left eyes. The user carries a wand (3D mouse) with a joystick
for navigation and buttons which can be programmed for
interaction.
In 2000 I joined the faculty of the Media Study Department of the University at Buffalo, and, with the collaboration of Dave Pape, and much help from Greg Dawe at EVL, built a low-cost VR system for the department. The system has one rear-projected screen, a tracking system and passive stereo. Using this system and the Ygdrasil VR authoring system that Dave has developed, our students, Dave and I continue to work on a variety of VR, dramatic VR, and networked VR projects. |
| Virtual Reality Projects | |